Animations
This section goes over the basics of changing animations. They are a bit complicated. We will be using the example of a spinning cursor (Thanks sven64!).
You will need
Spinning Cursor
- Extract and launch Kuriimu2.exe.
- Install the .Net 3 framework if it asks you to.
- Select
File >> Open
. - Navigate to your HMRT folder from Start.
- Navigate to
ExtractedRomFS
- Open
launcher.lz
. - Select the
anim
section. This is where all the animations for your home menu are stored.- In this example, we will be using the file that contains the cursor animation loop.
- Locate and right click LncCsr_00_Loop.bclan
- Select Extract.
- Save the file in a place you can find easily.
- Extract and open Toolbox.exe from Toolbox-Latest.zip
- Select
File >> Open
- Locate your extracted
LncCsr_00_Loop.bclan
and open it. - It will now open in a switch toolbox subwindow. Open the file inside switch toolbox.
- Open the
Animation Info
section.- This is where animation data is stored.
- Expand and right click
W_CsrLgt_00
and hit “Add Animation Group”.W_CsrLgt_00
is the main cursor color (needs factchecking)
- Hit Ok.
- Right click your new animation group and hit “Add Target” to add an animation.
- From the dropdown select “Rotate Z” to add a rotation animation on the Z axis.
- Right click your new animation, and hit “Add Keyframe” two times.
- This is the start and end of the animation.
- Select your first keyframe (Key Frame 0) and change the slope value to 3.
- This might be the interpolation type (fact checking needed)
- Select your second keyframe (Key Frame 1) and change the slope value to 3.
- Change the Frame value to 60, this will make the animation loop every 60 frames.
- Change “Value” to 180.
- Because we have a
RotateZ
animation, this will rotate it 180 degrees every time the animation loops.
- Because we have a
- Right click
Animation Info
on the left pane and hit “Add Animation Group”- This adds a new group of animations.
- Name it
W_CsrF_00
and hit Ok.- This will animate the drop shadow (fact checking needed).
- Right click it and hit “Add Animation Group”.
- Change the target to “Rotate Z” then hit Ok.
- Repeat steps 18-24.
- Close the window you have been working in. The left pane will start with
- LncCsr_00_Loop.bclan
. - Click the floppy disk save button in the top left and hit Ok.
- Return to your Kuriimu2 window.
- Right click
LncCsr_00_Loop.bclan
and hit “Replace”. - Open the
LncCsr_00_Loop.bclan
you just edited. - Click the floppy disk save button in the top left.
- Try out your animation on your console by using steps 4-5 in Start!